
Mole Guy
Xoth Inc
406
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Posted - 2013.11.09 15:57:00 -
[1] - Quote
the idea of having their damage front loaded is pretty cool. this iteration isnt, but the idea is neat.
ive been a proponent of RLML and love the new RHML. i think guns should be broken up like that as well. one long range, one short range, and one a ship size down just like these rapids.
to this front loading thing. there needs to be a real benefit to using them. damage application isnt a function of the launcher, its a function of the missile (using light missiles for light ships, etc.).
upside to using them is they hit better. light missiles chasing a frig puts a hurting on it. heavies and cruise do nothing. down side is range and actual dps. sure they are faster, but i dont see them (RLML/lights) traveling 150+km like cruise.
they may have descent dps, but they are limited by range and hp (think defenders). if you wanna give them a longer reload time, im for it, but you need to raise the dps to equal what it is now. i think the idea of a gattling missile boat rawx... typical guy weapon...drop its load and done for a while (nap time)...
but it needs to put the missiles out while its operating....and they need to hit hard. a caracal (specialized frig killer) with RLML (specialized smaller ship weapon) should be able to shred an AF. i dont know how well these will do their job. to me, if one goes through THAT much trouble to target a specific ship, it had better shred that ship.
honestly, i think the RLML and RHML should be left alone. tweaked a tad maybe or tweak the missiles they spew.
the real thing would be to introduce a new line of launchers similar to ASB. if you want the front loaded dps, one could opt for that weapon style and set his ship up around it. you could make 4 new ones. two for missiles and two for rockets/hams.
i could just see a rapid ham launcher on a freakin phoon or something. would be a cruiser or hac nightmare. on this device, i could see a 40 second reload timer. i would use it even with such down time. it would mean the enemy had little time to rep, especially armored ships. with a long down time between rep cycles and the rep coming at the end, i dont see may armored ships surviving. a rapid rocket launcher on a sac or cyclone would mean ugly death for frigs. the sac could tank for hours and offload tons of dps (then wait 40 seconds). wash, rinse, repeat.
sustained dps is ok, but with these..i can see your train of thought. walk in, select a target and shred em. then recover. it would REALLY help solo pvp. i know people say it wont...as long as you keep dps (over the course of the fight) the same. higher front side, longer reload. the enemy wont get a chance to rep because your launchers will shred em first.
40 second shoot time, 40 second reload means 2x the dps while its active. to me it means you opponent will be in structure before they know what hit em. from there, they will be in pure survival mode. now, bring in ship 2,3 or in fleets roaming null sec and you will take everything down in mere seconds. as soon as they decloak, they give up their ghost.
but we cant drop dps. adjust it or make new modules is my vote. i would use the new modules, i think the idea is rad...
it would be good for incursions or pve too. one less enemy on the field dishing out dps while you reload. pick a target, shred em, reload...pick a target, shred em. plus the reload cycle would give guys a short break in between targets to setup for the next wave/attack.
but we cant loose dps.
to counter this (and not leave guns out), we could have a new rank 1 skill that would reduce the reload time of missiles and turrets.
lets not leave out guns. to have a gun system like this would be freakin awesome. a zealot with small, range bonused pulse lasers as an anti frig platform? i love it. or an apoc with heavy pulse? with a good ROF and tracking bonus (as medium sized/sig radius weapon, not large) and the power consumption of a medium weapon would be flat bad ass. |